The HERA learning game is covered in the news! see the articles The articles are the result of a press release issued by the Public Relations office of the University of Thessaly, which presents the main features of the game for students and educators as well as the benefits of the proposed problem-based learning approach.
A press release was issued by the Public Relations Office of the University of Thessaly on October 30, 2020 on the release of the first version of the HERA problem-based learning game see the press release
The HERA project and activities were presented on the TLU Life portal! see the link
HERA was presented on August 25, 2020 to a group of educators and PhD students at AAU. The audience had the opportunity to be informed on project objectives and activities. They were further invited to participate in project activities, including the analysis of learning needs, the development of educational scenarios, and piloting through the use of the HERA educational game in courses see event program.
The second newsletter, which focuses on the theoretical framework of the HERA project, is available see more
HERA was presented at the EduLearn Conference that was scheduled to take place in Majorca, Spain on July 6-7, 2020. The conference took place virtually due to the COVID-19 restrictions see more .
A press release was published by the University of Thessaly Public Relations Office on the HERA project, its objectives, and its activities. The press release was promoted to 22 media outlets. While it is not possible to know exactly where the press release was reproduced, it has been published on several news portals in central Greece see more
The HERA Facebook(r) page is now available. Follow it here
An article titled “Work-in-progress: soft-skills development for higher education engineering and economic students using HERA collaborative serious games” was published at the IEEE Global Engineering Education Conference (EDUCON) that was scheduled to place in Porto, Portugal on April 27-30, 2020. The conference took place virtually due to the COVID-29 restrictions see more